Then, run the following command to create a new folder containing our rust executable project: cargo new my_bevy_game cd my_bevy_game Create a new Rust executable projectįirst, navigate to a folder where you want to create your new project. For completeness we will assume you are starting from scratch. You can either add it to an existing Rust project or create a new one. Now we are ready to set up a Bevy project! Bevy is just a normal Rust dependency. Rust by Example: learn Rust by working through live coding examples.The Rust Book: the best place to learn Rust from scratch.If you would like to learn more about the Rust language, check out the following resources: The goal of this book is to learn Bevy, so it won't serve as a full Rust education. Visual Studio Code has an officially supported rust-analyzer extension. It's still in development, but it already provides top-tier autocomplete and code intelligence. You can use any code editor you want, but we highly recommend one that has a rust-analyzer plugin. Install the Xcode command line tools with xcode-select -install or the Xcode app Code Editor / IDE Select the C++ CMake tools for Windows component.Select the latest Windows SDK for your version of Windows.Select the latest MSVC for your architecture and version of Windows.In the installer, navigate to Individual components.For a minimal setup, follow these steps:.For easy setup, select the Desktop development with C++ workload in the installer.Run the Visual Studio 2019 build tools installer.Install OS dependenciesįollow the instructions at Linux Dependencies Windows Once this is done, you should have the rustc compiler and the cargo build system installed in your path. Install Rust by following the Rust Getting Started Guide. Installing Rustīevy relies heavily on improvements in the Rust language and compiler.Īs a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust. This means that before we begin, we need to set up our Rust development environment. Rust SetupĪll Bevy app and engine code is written in Rust. I know you are itching to start making games, but we need to do a small amount of setup first.
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